• The Raspberry Popsicle



    Made using blender
    Focusses on texturing, geometry nodes, rigid body dynamics

    I guess you develop a certain eye for details once you start trying to texture anything. This is something I wanted to make after eating a raspberry popsicle. The modeling in this one is quite simple. I made sure to maintain quite a bit of geometry throughout which is something I never do. Following a few reference images, I made the ice, popsicle stick, and ceramic plate. The popsicle stick material has a tiny procedural wood texture and the ice I ended up changing a lot.



    To add more visual interest I decided to add some raspberries to the scene. For the raspberry, I subdivided a cube and made an indent at the top. Instanced the small druplets on it with geometry nodes. I decided on node setup.


    Now, for a natural position, I technically dropped the raspberries onto the plate. I made the plate and popsicle a passive rigid body and the raspberries active. When I was satisfied with the position I baked the simulation into keyframes and deleted unwanted ones. I decided to add a few under the popsicles as well.

    It still felt a bit empty so I added a few leaves. Not to waste much time on them, I downloaded an image with an alpha channel and slapped it on a plane. The main challenge for me was the ice material. I tried a bunch of different node setups. Nothing was good enough though. Finally, I figured the volume absorption node is the key. It makes perfect sense too. The denser it is, the darker it should be.

    (without volume absorption)

    (with volume absorption)

    I finished with some lighting changes and a vignette in compositing.

  • 0 comments:

    Post a Comment

    Search This Blog

    Powered by Blogger.

    Blog Archive