Made using blender
Focusses on texturing, geometry nodes, rigid body dynamics
I guess you develop a certain eye for details once you start trying to texture anything. This is something I wanted to make after eating a raspberry popsicle. The modeling in this one is quite simple. I made sure to maintain quite a bit of geometry throughout which is something I never do. Following a few reference images, I made the ice, popsicle stick, and ceramic plate. The popsicle stick material has a tiny procedural wood texture and the ice I ended up changing a lot.
To add more visual interest I decided to add some raspberries to the scene. For the raspberry, I subdivided a cube and made an indent at the top. Instanced the small druplets on it with geometry nodes. I decided on node setup.
Now, for a natural position, I technically dropped the raspberries onto the plate. I made the plate and popsicle a passive rigid body and the raspberries active. When I was satisfied with the position I baked the simulation into keyframes and deleted unwanted ones. I decided to add a few under the popsicles as well.
I finished with some lighting changes and a vignette in compositing.
0 comments:
Post a Comment